The next stage of Worldgen is to flesh out the framework for generating settlements in a Traveller-like game setting. I'm starting with some simple options - low population settlements with relatively simple economic structures. Broadly, these are classed as Hermits - colonists who have sought out a quiet place where they can be alone, or at least left alone by the rest of civilisation. They generally have small space ports, and are relatively self sufficient. Commonly, they tend to be space hippies, libertarian anarchists or religious zealots. Sometimes their societies work out, sometimes they can fail spectacularly. Rock Hermits A Rock Hermit station, from Oolite Rock Hermits are small groups of people who want to cut themselves off from the rest of the galaxy. To do this, they find a small asteroid in an uninhabited star system, and build their homes into it. Populations tend to run from dozens to hundreds or at most thousands. Such large Rock Hermit settlements...
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